mogrt what each item does (helpful even if that person is you! ? ) In After Effects v14.2 or later, open “Essential Graphics” and select the composition you want to create a template for from the dropdown.Ĭlick on “Solo Supported Properties”, then drag the supported properties into Essential GraphicsĪnd rename them to make it clear to the person using your. It’s super easy to create a Motion graphics template from your composition in After Effects.
How to create a Motion Graphics template (.mogrt) You can even add properties from precomps, and you can right-click or double click on a property in the panel to jump directly to it in the timeline. If you’re working in a super complicated comp, you can think of the new Essential Graphics workspace as a control surface that lets you uplevel the things you’re changing the most within your comp, so that you don’t have to dig around in your timeline to make adjustments. We’ve also found that the Essential Graphics panel in After Effects just all by itself is kind of a sweet life hack.
If you’re someone who is working between After Effects and Premiere, Motion Graphics templates allow you to take the parameters you’re tweaking the most often during editorial and templatize them so that you can quickly update them in the context of a video project, without having to jump back and forth between both applications. Editors can modify the Motion Graphics templates within Adobe Premiere Pro CC’s Essential Graphics panel by adjusting the properties that you as the designer choose to be customizable. mogrt file type is perfect for allowing motion designers to share motion graphics and titles while retaining stylistic control of your lower-third titles, brand identities, and other animated elements. mogrt?!, we’ve written a short how-to to get you started on creating Motion Graphics templates (.mogrt files) from your After Effects compositions for flexible use in Premiere Pro. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.Creating Motion Graphics templates in Adobe After EffectsĪs a follow up to What the Heck is a. I also do not create specific mods for hire. If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.įor various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON.
If you would like to include any part of this mod in anything, then please contact me for permission. I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods. This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades. Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. Heart becomes orange and Mantle becomes cyan, if you choose this option.Įxtract files from the downloaded archive.Ĭopy the files from Override to your own Override folder (if you don't have one, make one). The default is my approximation of the original game textures, while the alternate option has them changed to look more like standard lightsaber blades since I had to do them anyway for the K2 version. There are two for the Heart of the Guardian and Mantle ofthe Force colors. The Darker Blue alternate texture is more in line with the original game color and blue lightsabers as they are depicted in Revenge of the Sith. The Brighter Green alternate texture is more in line with Luke's lightsaber as it is depicted in Return of the Jedi. I've also included some alternate texture options: Blue itself is much brighter than the original. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. I've adjusted some of the blade colors I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue.
The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on. This mod replaces the lightsaber blade textures.